Ghosts 'N Goblins Kickstarter

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Monday, November 25, 2013

Ghosts 'N Goblins - Demon World - On Hold (Pending approval of developer license from CAPCOM)





Thank you so much for your incredible enthusiasm and support on the beginning of our journey. I’ve been amazed by the outpouring of encouragement from our supporters.

The genesis of Phantasm Studios was because of the OUYA contest. Three months ago, our company didn’t exist. The money looked like it was going to be gone in December, so I started sprinting as soon as Capcom’s licensing department said I could submit a Ghosts ‘N Goblins game for their review. Capcom’s legal department recently stopped our Kickstarter, because we didn’t have a developer license. A promise of review was not enough. This is the chicken or the egg problem startups constantly face.

What’s great about Kickstarter, is it can be about almost anything. Our Kickstarter was for an attempt  to secure a developer license from Capcom. It was to manifest an idea. This is a new way to think of game development. Activision Blizzard embraces this new Kickstarter ethos as they recently supported a similar effort by indie studio Upheavel Artsand their StarCraft Universe Kickstarter.Ironically, our Kickstarter was already failing because we clearly stated we had no prototype and no developer license. We were trying to sprint a marathon and this was a bad strategy.

Your passion about our mission to reimagine arcade classics taught me an incredible lesson however. The contest doesn’t matter. With a year’s worth of preparation, we can be successful. So, here’s the plan:

We will re-launch Ghosts ‘N Goblins – Demon World as soon we can secure a developer license. This may require starting with the 1% instead of the 99% for funding. Demon World is just the beginning of this adventure. We have dozens of ideas, so we will be coming back in 2014 with a new 80s classic, a license, and a prototype. We will come back twice as strong with much better execution. Two of my favorite philosophies are: Failure is just another steptowards success and ideas are only as good as their execution.

As a small thank you for joining us early, we’ve included some exclusive high-res in-game concept art showing Arthur battling in the Skull Caverns. This is currently just fan art, so feel free to do whatever you would like with it.

Have a great Thanksgiving and see you in 2014!


Monty

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